12/5/2023 0 Comments Epic gameIn addition to new partnerships, we’re continuing to explore advancements for Substance 3D tools to fuel creation. Trusted and being used in countless projects by smaller, independent studios, as well as in a wide range of AAA games created by Substance 3D featured presenters such as Ubisoft, Electronic Arts, CD Projekt Red, and Naughty Dog, Substance 3D offers a collection connected 3D design allowing for a consistent workflow from asset creation to texturing, allowing studios to deliver the highest-quality in-game experiences. Substance 3D tools make it easy for anyone from small game studios to AAA powerhouses to deliver breathtaking visual experiences and support the future of the industry. As part of this collaborative effort to promote open standards and ensure maximum portability, Adobe and Autodesk are actively engaging with the MaterialX governance group to ensure that the new model can be integrated and fully encoded within a MaterialX node graph. Having a common material model will simplify interoperability of 3D assets helping artists and studios to work faster and more efficiently. The effort will evolve the current Autodesk Standard Surface and Adobe Standard Material into a new material model that can be used across Adobe and Autodesk products and be adopted by other industry players. Defining a new standard for 3D materials with AutodeskĪdobe also announced a new collaboration with Autodesk to create an open-source definition of 3D material models. Going forward, Adobe will work closely with Epic to help support a vibrant community of creative enthusiasts be featured on ArtStation. In addition, Substance artists will be able to upload and sell their creations on Fab, opening up a new monetization opportunity in support of the creator economy. The seamless integration of essential Substance tools with Fab will make it faster and easier for aspiring and professional 3D artists alike to create their best work, raising the 3D content quality bar. We’re also working together to launch a customized bundle and Fab plugin to enable even more creators to experience the magic of Substance 3D in the newly-announced Unreal Editor for Fortnite (UEFN). The Fab marketplace will bring together a massive community of artists and developers, providing everything creators need to build digital worlds in one place, from 3D models, animations, visual FX, and more. In support of our shared vision with Epic, Adobe will make versions of Substance Modeler and Painter available to creators on Fab, a next-generation, unified digital marketplace from Epic Games launching later this year. Today, we are announcing a partnership with Epic Games to deliver powerful Substance 3D tools for a new generation of game creators. It’s currently unclear who will assume the role of CCO at Epic Games.Powering the creator ecosystem with Epic Games bringing Substance to the new Fab marketplace With his retirement, this will likely bring about the end of Mustard’s work in the video game industry. I’m excited to spend time with my wife and family and am forever grateful for and the Epic Games family.ĭonald Mustard oversaw the development of numerous titles at Epic Games, including Fortnite, of which he became a beloved figure in the community. I am humbled to have been a part of the team that every day tries to bring ‘joy and delight’ to the Fortnite community! We love watching you experience every moment - leaping from the Battle Bus for the very first time, seeing the rocket crack open the sky, dancing with friends after a Victory Royale, being sucked into a black hole or being washed out to sea as The Island flipped over - and on and on! I can’t wait to now share in the future of Fortnite as a player alongside all of you! The teams are in the best hands and they are working on huge, jaw dropping, amazing things!!! I am especially proud of the opportunity I’ve had to help create and shape Fortnite. From the ambitious Advent Rising, to the start of ChAIR where we created Undertow, Shadow Complex, and the Infinity Blade trilogy, to the honor of our tiny team becoming part of Epic, each new chapter allowed me to accomplish something new and original. I have enjoyed nearly 25 years in the game industry collaborating with some of the most talented people ever and I am so proud of what we have made together. His full statement is as follows:Īfter an incredible adventure, I will be retiring from my role as Chief Creative Officer at Epic this month. Mustard announced the news himself in a tweet this afternoon. After nearly a quarter of a century at the video game company, Mustard has announced that he’ll be retiring as CCO of Epic Games later this month. There are many people to credit for the ongoing success of Epic Games over the years, and Donald Mustard has to be a high name on that list.
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